Tuesday, September 07, 2010

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Seawasp Version 1.5.1 Lite/Full

Changes compared to previous version:

  • Fixed misaligned buttons on motorola droid (Thanks John, Thanks Jim).

Seawasp Version 1.5.0 Lite/Full

Changes compared to previous version:

  • Orientation sensor controls has been added (Thanks Dale).
  • Two new options, used to switch between orientation sensor and touch screen controls, has been added.
  • The configuration setting "Display screen controls" has been removed from options. The on-screen controls are now always displayed if the game is controlled through the touch screen.
  • Player velocity, player acceleration and reward velocity has been tweaked to ensure a smooth/responsive gameplay (Thanks/Köszönöm Gyuri). 
  • Scores/Reward points for each shot ship has been raised from 1 to 3 in difficulty setting easy and from 3 to 4 in difficulty setting normal (Thanks Torrey Rockwell).
  • A button labeled 'Upgrade', which leads to the 'Full' version on Android Market will be displayed by the free 'Lite' version only.

Seawasp Version 1.4.1 Lite/Full

Changes compared to previous version:

  • The difficulty level has been raised slightly (Thanks Joshua).
  • Some minor optimizations has been done.
  • Various preparations for the next feature release has been made.

Seawasp Version 1.4.0 Lite/Full

Changes compared to previous version:

  • Crossing ship penalty, active only if "Crossing ships costs a life" is disabled, has been added.
  • New Reward "Crossing enemy penalty -1" has been added. This reward has no effect if the game setting "Crossing ships cost a life" is active.
  • Much more comprehensive help page.
  • Volume of various sound effects has been adjusted.

Seawasp Version 1.3.2 Lite/Full

Changes compared to previous version:

  • A bug that occasionally caused Seawasp to stop unexpected after the last life has been lost, has been fixed.
  • A bug, that caused the on screen control buttons to be displayed too late and immediately fade out, has been fixed.
  • Background music has been switched from ogg to mp3 file format to prevent/reduce background music interruption during play.
  • The core rendering logic has been optimized and causes now ~4.5% less CPU load.
  • Drawing numbers does no longer cause indirect memory allocations, which in turn prevents the garbage collector from kicking in and causing sporadic lags.
  • Various small optimizations to decrease lags while playing.
  • Playing background music requires a lot of cpu power and causes lags on early Android devices. Background music has been disabled by default, but can be enabled in options. This change effects only new installations.
  • New icons for 'Full' and 'Lite' version.

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